REVIEW: The Legend of Zelda: Skyward Sword
Hello, once again, fellow gamers! The new and highly anticipated Zelda game has finally hit the shelves, and I’ve been officially hooked. Of course, that was expected. I mean it is The Legend of Zelda, right? Well, I’m pleased to confirm that it is, in fact, awesome. So let’s get into the details, shall we?
The game starts out with, of course, a little story. There once was a hero who saved a mystical land from evil. Need I go on? There is a little difference, though, because the game starts out with you in the sky. Yes, your little village floats in the sky, and Zelda is your best friend since childhood. (She is also the love interest in this one as well, in case you were wondering if there was an Ilia- or Midna-type character here.) Your adventure begins when your Loftwing, which is a bird that everyone in the land of Skyloft gets at some point, goes missing, and it’s up to you to find it. From there, the drama begins, and you’ve got to leave your little town to save the world from evil!
As far as the story goes, it’s pretty self explanatory, but the controls are significantly different. You’re probably all thinking what I thought: “I don’t want to swing the wiimote to swing my sword; I just want my old school controller!” Well you’ll be happy to know that it’s not as irritating as you may think it is. Let’s say I don’t want to just chop you in half, but want to chop you in half diagonally. Well with the wiimote plus technology, it’s possible and surprisingly accurate. If you are a huge dork like I am and like to feel like a boss, then you will enjoy the motion feature. If not, which you probably aren’t, then...I don’t know what to tell you. Everything else is pretty much the same, if you’re familiar with Twilight Princess.
Now, when it comes to the dungeons, it’s pretty much the same as the others. The water-like temple is far less annoying than those in previous Zelda games thanks to the new map feature that basically points you in the direction you have to go next, but don’t worry! There are still puzzles for you to solve. And the bosses in the dungeons actually require some skill. I know, it’s insane, but the first boss actually made you think! I won’t get into details, but just keep in mind that it isn’t quite the Queem Gohma you were expecting! There aren’t as many over all dungeons in this game compared to Ocarina of Time, but there are enough side quests to keep you occupied.
Another feature that I wanted to share was the fact that in this Zelda game, you can upgrade your equipment! I absolutely LOVE games that allow you to do this, so when I found out about it I was going crazy. Throughout the game you will find treasures and hunt for bugs (Link catching butterflies is quite a sight to see), and both can be used to craft potions or to upgrade your weapons. It isn’t a difficult task, which I’m thankful for, and it pays off in the end. I think it’s a great addition to the game and, in a sense, makes it seem like it wasn’t just made for kids.
The only thing I will complain about in this game is the exploring. This game is very straight forward compared to those in the past. Of course, it’s an RPG, so you can explore, but there isn’t half as much to explore as there was in Ocarina of Time. Sure, you can fly around on your Loftwing as much as you want, but if you’re drifting in the skies you won’t find too much. On the plus side, places are marked on your map almost immediately, so you’ll never be lost again.
Overall, this game was great and very entertaining, but as I said before, you already expected that, right? I would definitely recommend this game to anyone who loves Zelda or motion-type gaming. Don’t forget, you do have a stamina meter in this game, so don’t swing that sword too much. Also, Link can recover some health when he sits on stools/toilets. Logical? I think not, but it comes in handy.
Until next time, gamers. Stay Golden!
Overall rating: 9/10